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Forces / Rotational motion sandbox

Rotational motion

Rotational motion sandbox

Torque and equilibrium, a rolling-shapes race, and a spinning disk that conserves angular momentum — three animated sandboxes built on the real rotational dynamics.

What each mode covers

Torque & balance — two masses sit at adjustable distances on either side of a pivoted rod. Torque is force × perpendicular distance (τ = mgs·cosθ here, since the rod itself rotates); drag the masses in or out and watch the rod settle wherever the net torque is zero — or swing all the way down if it can't balance.
Rolling race — a solid sphere, a solid cylinder, a ring and a hollow sphere all roll from rest down the same incline. Mass and radius don't matter; only how the mass is distributed does. Acceleration is g sinθ/(1+k), where k = I/(mr²) — the solid sphere (k=2/5) always wins, the ring (k=1) always finishes last.
Angular momentum — pull the two arm-weights in and the disk spins faster, automatically, because L = Iω stays constant while I = Iᵢ + 2mr² drops. This is the figure-skater spin-up, and the readouts show the twist: kinetic energy goes up as the arms come in — that energy comes from the work you do pulling them against the outward pseudo-force, not from nowhere.
Idealisations: no friction/air resistance anywhere, rolling is always "without slipping", and the rod/disk are treated with simple textbook moments of inertia — the same spirit as the ideal battery in Circuit lab and the no-air- resistance free fall in Mechanics.

Part of Forces — see Learn for the class 11 rotational mechanics topics this maps to.

Test yourself

Pick Class 11 in the physics quiz to test yourself on rotational motion — 10 random questions, with an explanation for every answer.

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