Forces / Rotational motion sandbox
Rotational motion
Rotational motion sandbox
Torque and equilibrium, a rolling-shapes race, and a spinning disk that conserves angular momentum — three animated sandboxes built on the real rotational dynamics.
What each mode covers
Torque & balance — two masses sit at adjustable distances on either side
of a pivoted rod. Torque is force × perpendicular distance (τ = mgs·cosθ
here, since the rod itself rotates); drag the masses in or out and watch the rod settle
wherever the net torque is zero — or swing all the way down if it can't balance.
Rolling race — a solid sphere, a solid cylinder, a ring and a hollow sphere
all roll from rest down the same incline. Mass and radius don't matter; only how the mass
is distributed does. Acceleration is g sinθ/(1+k), where k = I/(mr²)
— the solid sphere (k=2/5) always wins, the ring (k=1) always finishes last.
Angular momentum — pull the two arm-weights in and the disk spins faster,
automatically, because L = Iω stays constant while I = Iᵢ + 2mr² drops.
This is the figure-skater spin-up, and the readouts show the twist: kinetic energy goes
up as the arms come in — that energy comes from the work you do pulling
them against the outward pseudo-force, not from nowhere.
Idealisations: no friction/air resistance anywhere, rolling is always "without slipping",
and the rod/disk are treated with simple textbook moments of inertia — the same
spirit as the ideal battery in Circuit lab and the no-air-
resistance free fall in Mechanics.
Part of Forces — see Learn for the class 11 rotational mechanics topics this maps to.
Test yourself
Pick Class 11 in the physics quiz to test yourself on rotational motion — 10 random questions, with an explanation for every answer.
Take the physics quiz →