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Forces / Mechanics playground

Mechanics

Mechanics playground

Projectile motion, free fall, pendulum/SHM and collisions in one sandbox. Drag the sliders, hit play, and watch the live position and velocity graphs update as the simulation runs.

t = 0.00 s

Position · s–t

Velocity · v–t

What each mode covers

Projectile motion — launch a body at an angle and watch it trace a parabola. Independent horizontal (constant velocity) and vertical (constant acceleration) components, range/height readouts, gravity slider to compare Earth vs Moon vs a made-up planet.
Free fall — drop from a height with no horizontal motion. Confirms v = gt and s = ½gt² directly against the live graphs; toggle two bodies of different mass to see they land together (no air resistance modelled, matching the NCERT idealisation).
Pendulum & SHM — a real (non-small-angle) pendulum, numerically integrated, so a large swing visibly takes longer per cycle than a small one. Compare against the small-angle period formula T = 2π√(L/g) shown live.
Collisions — two masses on a line, elastic (e = 1) through perfectly inelastic (e = 0) via a restitution slider. Momentum is always conserved; kinetic energy readout shows how much is lost as e drops below 1.

Part of Forces — see Learn for the class 9–11 topics these map to, or the constants reference for standard values like g = 9.8 m/s².

Test yourself

Pick Class 9 or Class 11 in the physics quiz to test yourself on motion, Newton's laws, gravitation and work & energy — 10 random questions, with an explanation for every answer.

Take the physics quiz →